Hello guys, it's been a while since i didn't post. It's because I'm working on something BIG. It's just CRACKED MINECRAFT! Yep, you can now play minecraft for free! Its perfectly FREE and ofcourse: NO VIRUS! You can play it online or offline. No Internet = No problem! 


HOW DO I DOWNLOAD?
  Pretty easy. Just keep scrolling UNTIL you see the big DOWNLOAD BUTTON. There are no ads on this post for your convenience. Just that easy


SPECIAL FEATURES
 - Choose your own IGN! You can choose your own In Game Name freely.
 - SKINS! Yep, but you need to use premium IGNs to have their skins (If you use DanTDM you will have his skin). You don't need their passwords, just put their IGN on the "USERNAME". But you can't use them on a server if someone already log it there.
 - You can use your PREMIUM ACCOUNT or a CRACKED ACCOUNT. There's a difference between the two. The Premium account can join ANY SERVERS, Premium or Cracked. While Cracked account can only join CRACKED SERVERS. To know more about cracked servers read further.


 SERVERS (ONLY APPLIES IF USING A CRACKED ACCOUNT)
   HEY! You can join Servers! BUT it must be CRACKED. Cracked servers are meant for cracked launchers, like this one. If you have a server, or someone you know that has a server that you want to join his/her server, YOU must tell HIM/HER to edit the "server.properties" and change "OFFLINE MODE = 0" to "OFFLINE MODE = 1". This won't make his server down, but it would allow Cracked minecraft players to join. But beware, there are lots of hackers that uses cracked minecraft.



CLICK THE DONWLOAD BUTTON BELOW FOR THE DOWNLOAD
http://megafiles.xyz/7G6w

Hello and welcome to our Minecraft PvP Guide.

Here you will learn all the tactics professional PvPers use, and with good practice, you will become one of them.

Here are all the skills and tactics you will need to learn before going down the main road:

Basic things you need to do before starting to PvP

Make sure you have your sprint key bound to a comfortable key: If you have a big keyboard or small hands, it may be a little difficult to hold the ctrl key all the time while comfortably using WASD. Bind the sprint key to a key that you can comfortably hold down while using your movement keys, you can do this by going to Options > Controls > Sprint. I use Shift as my sprint key and Caps lock as my sneak key.

Make sure your FPS is good enough: If you have an fps over 60, great, you're good to go. If you have between 30-60, your pvp skill may be hindered a little. Anything below 30, you are at a fairly large disadvantage. There are many things you can do to boost your fps, such as install Optifine. You can do so by following our Optifine installation guide here.

Make sure your connection is good enough to play: If you get over 400 ping to a server, your internet isn't very good and you will find it hard to pvp on that server. You can check your ping to a server by hovering over the connection bar icon in your server list on the selected server. It will show "<Number>ms" The more ms/ping you have, the worse your connection is. You can certainly still play with 400 ping, but it puts you at a fairly great disadvantage. Any ping above 700 is pretty much unplayable.

Make sure you use a mouse; not a trackpad. This is very obvious, it is much easier to pvp with a mouse (preferably a gaming mouse) instead of a trackpad.

Make sure you have a nice resource pack to play with that features low fire. The default fire texture in minecraft covers up ~half your screen and makes it very hard to see. Search up "Minecraft PvP resource pack" or if you're not a big fan of packs and like to keep things default, here is a link to the default resource pack with low fire.

Strafing

Strafing is basically holding "W" and your sprint key and using your "A" and "D" keys to your advantage while hitting your opponent to make it harder for your opponent to hit you. If you just run straight while hitting your opponent, the opponent hardly has to move his cursor and can land all of his sword swings on you.

There are multiple techniques of strafing, here are a couple:

Zig-zag strafing:

Basically engage the fight holding either A or D, and change to the other key about 2-4 seconds later. If you keep doing this, eventually you will develop an instinct to move which way the flow of the battle takes you. By using this strategy, you can hold combos longer and make you a little harder to focus on for your opponent. However this strafe strategy is very easily anticipated/read by experienced opponents and easily counterable.

Circle strafing:

Circle strafing is pretty much holding "W" and your sprint button with either "A" or "D" (only one of them) until the end of the fight or until they turn around to throw a health potion or run. Since the zig-zag strategy is so easily anticipated, they will be expecting you to switch to a different strafe key within a few seconds, but you will keep using the same strafe key which will confuse them, once you get behind them and out of their line of sight or their far periphery, they will be even more confused and move their mouse around like crazy to try and get their cursor back on you. However, you must have very good accuracy to pull this strategy off, speaking of accuracy...

Accuracy

Environmental

Lava and water

When you extend your base, be sure that nothing fragile like torches or redstone circuits are on the floor in the area. If you strike a water source, it can wash such things away. If you are unlucky, you yourself can also be swept away (maybe into something dangerous) or drown. If you wish to be extra careful, you can place slabs around any redstone circuits you do not want to be accidentally flooded, as slabs block the flow of water.
Lava flows slower, but is much more hazardous, as it sets you and your wooden items on fire.

Sand and gravel

“Built on sand” is a real life saying which means “This won’t last long”. This is true in Minecraft, too. Not only are sand and gravel subject to falls or cave-ins due to obeying gravity, but they also have less resistance to explosions than other materials. Additionally, both of these block types have sufficient other uses (such as sand for glass and gravel for flint or coarse dirt) that it is best to use them for those, rather than as a construction base.
If you have a floor of sand or gravel, be careful when mining — digging near sand that isn't supported from below WILL cause it to collapse. Be wary of placing torches on sand columns which may fall. If such a torch is destroyed, you may find a creeper or other mob which spawned in the darkness.
If you discover a natural cave with a roof of sand or gravel, be extra careful. Even if you don’t choose it to become your new home, as soon as you place or remove a block near it, the loose sand or gravel will suddenly be affected by gravity and fall down, suffocating you, flooding the cave with lava or water and/or allowing mobs to come in from the dark cave/night above.
In the same manner that sand or gravel makes a poor choice for flooring or a foundation, obsidian is particularly good, due to its' high explosion resistance. While it is unlikely that you will be able to produce enough obsidian to build entire walls or floors out of it, it can still be used for foundations, wall trim, and entrance frames. If you are indeed going to use a large amount of obsidian, you may wish to see Tutorials/Obsidian farming.

Mobs

General

  • Don't build out of wood. Yes, it looks nice, but it is fragile to explosions, flammable, and vastly more labor intensive to produce as a building material, than other blocks. If you must use it, build three block thick walls, with a cobblestone core, and a wood facade as the outer two. If you are in multiplayer, someone could burn your house.
  • For general construction, cobblestone is ideal. It is easily obtainable, (via either mining or a cobblestone generator with lava and water, which can be constructed in the vanilla game) is non-flammable and impervious to Ghast fire, and also has a decent resistance to explosions. Nether and stone brick are somewhat less plentiful, but more aesthetically pleasing alternatives, with the same defensive advantages as cobblestone. Obsidian is also an ideal choise, as it can resist explosions like TNT or creepers. However obsidian is hard to find and pick up, as it requires a diamond pick and lava, and is not very aesthetically pleasing.
  • Mines and underground passageways should be no wider than two blocks, to discourage mob spawning. Torches should also be placed at four block intervals.
  • Use a fence or a wall to keep all mobs except spiders and spider jockeys off your lawn. Though to keep spiders and spider jockeys out, just ring the top of your house with any block.
  • You can create Iron Golems to defend your territory. These metal wonders will deal lots of damage to any mobs that come near it. They can be very useful for defending small houses. Beware of the Creeper though! Iron Golems will not attack creepers.
  • Use a cactus fence built from two rows of cacti (like this:








(Note: The cactus has to be on sand.) or an alternating row of cacti and flames from netherrack to keep mobs from passing through it.
  • Build a ditch deep enough that the mobs who fall in can’t get out anymore, which is either filled with lava or streaming water leading to a Mob Farm.
  • Keep your home area well lit. Mobs only spawn if the light level is below 7; remember that a torch provides level 14 light and this decreases by one for every block away from the torch. Lit Netherrack works well, since it doubles as both a light source, and a means of setting mobs on fire, although there is also the risk of setting yourself on fire. So if you do want use this method, bring a bucket of water.
  • Mobs don't spawn on water. If one or two sides of your home base are open to the sea, you don't need to wall these off. Extend your surrounding wall a few blocks into the sea, and this should be enough to keep the mobs out (Remember to put a lip on the top of the outer wall, as detailed below, to prevent Spiders.)
  • An especially effective spider deterrent is making said lip out of burning netherrack.
  • Another way to keep mobs out of your house is a staircase that has an overhang.
  • If you are in single player, a door made of pistons keeps you hidden from mobs almost all the time. Place 2 pistons facing the outside. Then, place a lever right next to both of the pistons backs. Next, turn off the pistons, go outside, then make an arch around the spot where the pistons would stick out. Finally, where the pistons would stick out on the sides make a tunnel to your base. Make sure you can walk through it. When the pistons come out, the mobs can't enter, and skeletons can't reach through your door. Another good way to protect yourself from most overworld mobs is to create a long hall with a lava floodgate to burn mobs. This can be done with both pistons, or dispensers containing lava buckets. This will not work on nether mobs.
  • Mobs cannot spawn on stairs or bottom-half slabs. Make roofs, catwalks, and even floors out of these to prevent mobs from spawning there.

Creepers

Widely considered to be the most dangerous mob in Minecraft is the Creeper, because of the damage it causes to buildings (they can effectively blow large holes in your structures). However, you are safe within your base if there are creepers outside, as they can't get close enough to you to explode. You might even be able to open your door and kill the creeper with a bow and arrows, as long as you keep your distance!
Also, be aware that Creepers can detect you and start their fuse from one block away, even if there is a low wall or fence keeping them away. Ways to avoid this are: build a wall at least two full blocks tall (even if it is made of certain translucent blocks such as slabs, fence or glass); or build your home with all spawning surfaces on all traversable paths sufficiently lit.
Different blocks have different resistances to explosions. Dirt walls will be easily destroyed by Creepers, while two block thick cobblestone will resist most Creeper explosions. Obsidian is explosion-proof, so you can laugh in the face of Creepers trying to destroy walls built of this block.
Cats are also a good defense, as Creepers will run away if they are in a short distance of one. Even if you've attacked the Creeper, it will run away as long as there is a cat nearby, so it is a good idea to put cats around your base.

Spiders

Spiders can jump 2-3 blocks, therefore 4 block wide ditches with over hangs won't protect you against spiders/spider jockeys. Spiders are two blocks wide, which means they cannot move through 1-block wide spaces. Since Beta 1.2, spiders can also climb walls and fences, so you won’t be safe in your walled garden anymore.
To effectively spider-proof your buildings, you’ll have to do one of these things:
  1. Build a lipped wall (a wall with overhang, mostly at the top.




    and






    are common wall-top profiles). This lip can have 1-block wide gaps in it, since spiders require a 2 block wide space to climb.
  2. Fences can also work as a wall-top and have the advantage of being able to easily look down to see the wall itself—handy for making sure nothing is at the door before leaving. The wall must be at least two high to prevent spiders, though this is true of regular cobblestone wall-tops as well.






  3. Completely cover it with a roof.
  4. Dump buckets of lava around your castle.
  5. Build your buildings underground. As long as the entrance to the underground building is only 1 block wide and/or completely enclosed with trapdoors, no Spiders will be able to get in. A top view example:












    .
  • You can keep spiders from climbing walls using glass panes/iron bars to create an edge. example:












Spiders can climb cactus fences, but they will suffer some hit damage doing so. Therefore cactus fences only reduce the chances and speed of a spider climbing walls. Either make multiple fences or one fence tall enough to kill any spider that climbs all of them. Each fence only needs to be one row of cacti, because while cacti can’t be placed next to each other, spiders are two blocks wide. Use the method in the General section for a version which works on other mobs too. (If you prefer a wall for keeping off all other mobs, you can use this cactus fence:








)

Skeletons

Skeletons are dangerous because they can fire arrows through gaps in your defenses. Wherever possible, fill open gaps with any of certain translucent blocks such as slabs, fence or glass to make windows.
Additionally, build low walls or fences in places where you may be in range of a skeleton, since they will only fire arrows at you if they can see you.

Spider Jockeys

Spider jockeys are dangerous because of combining the climbing and tracking abilities of Spiders with the ranged attacks of Skeletons. You must combine your defensive strategies for both skeletons and spiders. They're pretty rare, so it is unlikely, but not impossible, to encounter more than one Spider Jockey on the same night.

Zombies

Zombies are the simplest mob to defend against. With limited mobility and no ranged attacks, walls or pits will be enough to keep them at bay. However, zombies can break down wooden doors to reach you if you're in hard mode. If you're in hard, you can make a piston door so that zombies cannot get through, or you may make an iron door. To prevent other mobs using the entrance put a two high pillar of sand above the door, though this won't stop or even hurt the offending zombie. A way to prevent zombies from breaking your doors is to put the doors in sideways, rendering them "open" when you close them. Or you could make an iron door with a button on each side. Zombies can break down wooden doors and not iron doors. Zombies will not jump over gaps, so you can use lava trenches. If you are starting/low on Iron, you can use a fence gate or place the Wooden door parallel to either side of the doorway (when you close the Door, Zombies will think it is open).
You can also use traps such as pits, landmines, etc.

Ghasts

If you get lost in the Nether and have no choice but to start a new shelter there, or even if you just wish to try out Nether survival, your biggest problem is ghasts. They can fly through the air, and shoot fireballs that explode on contact with the ground (Although the explosion is fairly weak), and they can spot you from 100 blocks away. Obviously, a simple fence won't suffice. The simplest solution is to build a roof over your entire living area, preferably fairly big, in case you feel like expanding your house later, and start building a house in it. The best material would be glass, as you can see through it and tell if any ghasts are nearby before leaving your dome, with the downside of breaking easily if a fireball hits it and not being a renewable resource in the nether. A recommended material is to use cobblestone (or stone) as it is highly defensive against the ghasts explosion, and very easy to obtain.
Because ghasts require a 5x5x5 space to spawn, it is possible to create a large ghast-free area in a cavern by placing blocks so that there is never enough space for the ghasts to spawn. Start by walling in any entrances to the cavern so that ghasts can't wander in. Then you need to place blocks within that cavern to prevent any new ones from spawning (this is easiest to do in peaceful mode). The simplest method would be 1x1 pillars of any material, placed in a grid across the entire cavern, with 4 clear squares in each direction between each pillar. A more complex method is to place glass blocks in a 3-dimensional grid to fill up the entire space rather than pillars. The only limit to how large an area you can protect is resources. Once you have protected a cavern like this, you can terraform it, and it is actually safer than anything you can build in the overworld since the only mobs that can spawn are magma cubes and zombie pigmen.
A harsh rule in surviving in the Nether is never to build a Netherrack house as Netherrack is highly flammable and ghasts will probably tear apart your house before you can even admire your beautiful Netherrack mansion. (Think: Breaking netherrack with fists is quicker than punching stone.) Another harsh rule to follow is not to leave ANY gaps near the bottom of your house, or else fire will be able to come in if ghasts attack the ground around your house. It's strange, but ghasts seem to not be able to see through glass.
With the addition of the Nether Brick it is possible to build ghast-resistant structures of material that is readily available in the Nether. You can easily create the Nether Brick block by smelting Netherrack and then using the Nether brick item in a 2 by 2 square to make the block.
Maybe build a full obsidian bunker and an iron door on the very front. Obsidian is very hard to retrieve, so build a shell out of stone or cobblestone and cover it steadily with obsidian. Don't use a nether portal for your door, because if you have nothing to reset it, you can be permanently trapped in the nether and can't come home! (though you can use a fire charge to relight your portal).

15 facts you might not know about minecraft!


1. Sugarcanes grow faster on sand than it does on grass   

2. When soulsand is place on top of an ice you actually move a lot slower than you do on       normal soulsand


3. You have a greater chance on catching fish when its raining


4. The maximum number of blocks you can fall in survival mode is 22


5. A full minecraft day is 20 min. long


6. If you throw an splash of invisibility potion on a sheep, you can still see the wool


7. If you have a splash potion make sure you throw it up, Example: throwing splash of night vision up will make 2:15 but if down it will make 1:34


8. Zombies and Skeletons doesn't burn on soulsands


9. Repairing an item in the crafting table gives you a 10% bonus


10. Lapis ore is just as rare as diamond ore


11. Baby Zombies doesn't burn on daylight


12. Renaming a mob with dinnerbone or grumm will make it upside-down


13. Renaming a sheep with jeb_ will turn it into a rainbow sheep!


14. There is a 1.01 chance that a spider egg will spawn a spider jockey


15. Eggs have a 1.256 chance on spawning 4 chickens at once

Procedurally generated Minecraft terrain
   Have you wondered how Minecraft can produce massive worlds that are still chock-full of little details, like elaborate cliff faces and waterfalls? PBS' Game/Show is more than happy to explain in a new video. As you'll see below, Mojang's game relies on procedural generation, which automatically creates environments and objects that are at once random, but guided by rules that maintain a consistent logic. Mountains are always rocky and sprinkled with snow, for example, while the low lands are typically full of grass and trees.

   Minecraft is specifically using Perlin noise calculations, like the kind you'd use to create a rough-looking texture for a 3D model. It starts out on a very broad level, painting a basic topographical map, and adds "noise" through finer terrain details like lakes, shrubbery and animals. Importantly, it has just enough freedom to create unexpected delights, like the elaborate rock structure you see above -- as in the real world, there's an incentive to discover what's just around the bend.

   Procedurally-generated game content certainly isn't new. The Diablo series and Spelunky use it to keep their environments fresh, while Borderlands uses the code to generate one-of-a-kind weapons. The seemingly infinite variety of worlds in the upcoming No Man's Sky would be impossible without it. However, it's safe to say that Minecraft's absolute dependence on this math is what makes it special. Every playthrough can be unique, and there's so much to see and do that it could take a long, long time before you've explored every last nook and cranny.

Easter eggs

An easter egg is an intentional hidden message, inside joke, or feature in a work such as a computer program, web page, video game, television program, movie, book, or crossword. Minecraft
  
Holidays

April Fools

2011

The Minecraft "store" in seizure mode. The Locked Chest was a naturally generated block used as the premise of Notch's 2011 April Fool's Day joke. Upon attempting to open the chest, a message would appear stating that a Steve Co. Supply Crate Key is needed, and that one could be purchased at the Minecraft store. This concept is a reference to the Team Fortress 2 item drop system, where you can pick up an item while playing. One of the receivable items is called Mann Co. Supply Crate, which required a key purchased from the Mann Co. Store, a microtransaction system integrated into the Steam client. The font used in the GUI is also the same as the one used in Team Fortress 2.
Within the Minecraft store, there were many easter eggs:
  • Clicking on the proceed to checkout button triggers a screamer in which a Velociraptor from the film Jurassic Park will growl loudly and fly across the screen. Once clicked, the Proceed button also changes its display name to 'Fiddlesticks!!!1.
  • Entering items totaling over $10,000 into the cart causes a window pop-up asking if you are prone to seizures. Clicking OK makes the screen start flashing.
    • Later, the window pop-up said: "If you are prone to seizures, click cancel.". This was done likely to avoid lawsuits because of the rapidly changing color flashes.
  • The script that causes the Velociraptor to appear has a reference to the Konami Code in it:
                //Determine Entrance
                if(options.enterOn == 'timer') {
                        setTimeout(init, options.delayTime);
                } else if(options.enterOn == 'click') {
                        _this.bind('click', function(e) {
                                e.preventDefault();
                                if(!locked) {
                                        init();
                                }
                        })
                } else if(options.enterOn == 'konami-code'){
                    var kkeys = [], konami = "38,38,40,40,37,39,37,39,66,65";
                    $(window).bind("keydown.raptorz", function(e){
                        kkeys.push( e.keyCode );
                        if ( kkeys.toString().indexOf( konami ) >= 0 ) {
                                init();
                                $(window).unbind('keydown.raptorz');
                        }
                    }, true);

2013

During 2013, Mojang released a pre-release for a fake future version to various youtubers.

2014

A post was added to Mojang's blog for the joke.
“ The long-nosed villagers introduced in Minecraft beta 1.9 have become sentient. They have taken over our skin servers and content delivery networks (CDN), so unfortunately you will not be able to change your skins until we fix the problem. We are desperately trying our best to pull the plugs, but we should prepare ourselves to serve under our new villager overlords. Singularity may be upon us. „

—The Minecraft Team


In-game, villagers still acted the same, (with their programmed AI) but they made different sounds. Every player's skin was replaced by a villager skin, complete with the trademark nose. Not all players had the villager skin. Skins varied by player. Other villager noises were implemented in non-villager parts of the game. All noises were replaced with the sound effects of Element Animation's "TEAVSRP" (The Element Animation Villager Sounds Resource Pack). Mojang also added in-game villager music. The title screen music contains a parody of the Game of Thrones theme, due to the new series starting in early April and also because of its being included in the original trailer for "TEAVSRP." Jeb also claimed the villager got his twitter account.
The skins were reverted to the way they were before on April 2nd, 2014.
Grum released the villager skins on reddit on April 1st, 2014. There were seven variants, including a base skin.
An updated version of the TEAVSRP resource pack, complete with the new music, was released by Element Animation on April 2nd, 2014.
Soon afterward; Element animation released this video.

Halloween

On October 31, zombies, skeletons, zombie pigmen and wither skeletons may sometimes wear pumpkins or jack o'lanterns on their heads. These mobs will drop these blocks if killed using a tool enchanted with Looting. This feature was added in version 1.4.2 for Halloween 2012, Halloween 2013 and Halloween 2014.

Christmas

From December 24 – 26, chests and large chests have their textures changed to Xmas chests. This was added in version 1.4.6 for Christmas 2012. Trapped chests, however, aren't affected. A texture known in the game files as "skis.png", was also added in 1.4.6 in the same folder as the Xmas chests, however these textures were added by Dinnerbone as a red herring. This was re-added for Christmas 2013, along with a new 'rain' - feature - pigs riding chickens (this is not planned to be fully implemented). This also happened again in 2014 with a new splash reading, "Merry X-Mas".

Textures

Some textures have hidden things in space unused by the game.

Guardian

When you open the 1.8 .jar in the Entities Folder, both guardian textures (in an unused space) say "jeb".

Armor stand

In the texture for the armor stand, in an unused area in the bottom right, the word "Searge" can be seen in a black box. This is presumably put there as a signature by Searge, the developer that implemented armor stands.

Zombie pigman

In an unused area for the zombie pigman texture, the words "THX XAPHOBIA" can be seen. This was written by Notch to give credit and thanks to the original creator of the texture, XaPhobia.[3][4]

Splashes

Never displayed splash

Within the "texts" folder, there will be a document labeled "splashes". The document contains all the splashes you see on the title screen. One of them is "This message will never appear on the splash screen, isn't that weird?" If this splash is the only splash in the splashes folder the game will get stuck in an infinite loop. This splash message displays normally in the Xbox360 version.

missingno

If one were to delete the file splash.txt without deleting the META-INF folder first, the splash text on the title screen would switch to missingno. This is a reference to the infamous glitch Pokémon found in the first generation of Pokémon games, MissingNo.

Notch's Birthday

On June 1st , Notch's Birthday, the only splash that is displayed is "Happy Birthday, Notch!"

Holidays

Various splashes will appear all day on many holidays, like "Happy New Year!" on January 1st, and "Merry X-mas!" on Christmas day. They may change slightly every year.

Names

Easter eggs related to names of mobs or players.

Notch's death

When Notch dies in-game, he drops an additional apple along with his inventory. This, however, no longer works.

Upside-down mobs

As of 1.6, naming any mob "Dinnerbone" or "Grumm" (first letter must be capitalized) using a name tag or a renamed spawn egg will cause it to turn upside-down. This also can be done by summoning a mob named "Dinnerbone" or "Grumm".
This also allows Dinnerbone and Grumm's avatars to be rendered upside-down, which can be toggled using the "Show cape" button from "Skin Settings". This feature is intended.

Jeb sheep

Naming a sheep "jeb_" (must have underscore) using a name tag or a renamed spawn egg will cause it to appear to constantly fade through all colors. When shaved using shears, however, the sheep will bear wool of the original color of the sheep and not the color of the wool that the sheep appears to be. For example, when a blue sheep is named jeb_ and then changes to the color red, if shaved it will still drop blue wool. This easter egg is currently not present in the console versions of the game.

"Toast the Bunny"

When Ryan Holtz was developing rabbits, user xyzen420 requested Ryan skin a rabbit like his girlfriend's lost rabbit, Toast. Now, naming a rabbit with a name tag or a rabbit spawn egg called "Toast" will spawn/switch the rabbit's skin to look like Toast as a memorial.

deadmau5's ears

With the capes addition, Notch also added ears for the player deadmau5. The ears are "vanity items and are worn in addition to the player's skin", with the texture contained within his deadmau5's skin.
deadmau5 cannot disable his ears, as translucent part of a skin is automatically converted into a black color. His name tag is also programmed to render ten pixels higher to render above the ears.
The ears are set to show up based on the username, rather than the UUID of the player, meaning that if deadmau5 were to change his name, he would not keep his ears. They also remain visible when the player is invisible similar to armor, where as capes are not rendered at all if the holder is under this effect, as stated in the pseudo-code below:

IF (username == "deadmau5" AND onlineSkin == true)
  THEN {
    (render ears)
  }

IF (capeDownloaded == true AND capeDisabled == false AND invisiblePlayer == false)
  THEN {
    (render cape)
  }

Console tutorial world

Tower of Pimps

Tower of Pimps.png
In the old Console Edition TU12-TU13 Tutorial World, at the Sandstone Pyramid, go to the top floor. There are four blocks of gold on top of a block of Obsidian, which is the "Tower of Pimps". The "Tower of Pimps" was created by Gavin Free of Achievement Hunter in their video "Let's Play Minecraft Part 2 - On a Rail!" and has become a symbol of the group's Let's Play Minecraft series, mainly as a trophy of their competitions in their Achievement City world within the Xbox 360 Edition and the PC version.

Stampy's house

In the console tutorial world, youtuber stampylonghead's house can be found with minor changes, such as the love garden was replaced with 4J Studios Love Garden.

.minecraft

"Important" message

In the .minecraft/assets/virtual/legacy folder, there is a file named READ_ME_I_AM_VERY_IMPORTANT with the following message:
 _    _  ___  ______ _   _ _____ _   _ _____ 
| |  | |/ _ \ | ___ \ \ | |_   _| \ | |  __ \
| |  | / /_\ \| |_/ /  \| | | | |  \| | |  \/
| |/\| |  _  ||    /| . ` | | | | . ` | | __ 
\  /\  / | | || |\ \| |\  |_| |_| |\  | |_\ \
 \/  \/\_| |_/\_| \_\_| \_/\___/\_| \_/\____/

(Sorry about the cheesy 90s ASCII art.)

Everything in this folder that does not belong here will be deleted.
This folder will be kept sync with the Launcher at every run.
If you wish to modify assets/resources in any way, use Resource Packs.


Ta,
Dinnerbone of Mojang
If you do end up putting anything in the folder, it will be deleted.

debug-profile results

The 'profile-results' in the 'debug' folder's first two lines say this:
---- Minecraft Profiler Results ----
// *cracks redstone whip*

Other

Minceraft

There is a 0.01% chance that the title screen will display "Minceraft" instead of "Minecraft". The beginning of crash logs can have the phrase "You should try our sister game, Minceraft!", too.

Enchanting symbols

The enchanting symbols shown on the enchantment selection contain random words using the standard galactic alphabet.

Disc 11

When the ogg for record disc 11 is converted to wave and run through a spectrogram, an image is created. Several theories for this image exist, but the most popular is that the image depicts the default player head and C418's autograph. There's rumors about the face shown in the spectrogram; some people say that this "face" is that of Herobrine. C is the hexadecimal of 12, so 12418 is actually C418.

The Killer Bunny

The Killer Bunny is a variant of the rabbit that is hostile to all players. This is a reference to The Killer Rabbit of Caerbannog from Monty Python and the Holy Grail.

"Super Secret" settings

In 13w36a, Dinnerbone added a Super Secret Settings button, which can be viewed in the options screen. Clicking it will blare a random sound with a lower pitch, add a filter into your game, and change the shader of the screen. These effect may not work on computers without a recent graphics card as OpenGL 2.1 is required.

Crash Screens

When the game runs into a fatal error and crashes the crash log will also include a "message" such as "Hi. I'm Minecraft, and I'm a crashaholic." or "You should try our sister game, Minceraft!". The latter references another easter egg.

Item NBT Tags

If one were to use /give to give themselves an item that can mine a non-existent block ID (Any invalid block ID that isn't in the game) the text will simply display "missingno". This is a reference to the infamous glitch Pokémon of the same name found in the first generation of Pokémon games.


References to other franchises

Portal reference

The achievement for crafting a cake is called "The Lie" in reference to the phrase "The cake is a lie!" from the popular Valve game Portal.

Mario reference

"Achievement get!" is a reference to the Japanese video game Super Mario Sunshine. When mistranslated into English, the collecting of a "shine" would be proclaimed with the words "Shine get!"