Trouble in Mineville Isn't What It Was Meant To Be

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Hello, my name is Andrew. I'm new to Minecraft Flick, and I specialize in ranting blogs.

How Trouble in Mineville Works

This blog post is meant for people who know the game or play it. But for those of you who don't, here's how it works. There is a maximum amount of 24 people in a game, and about 1/4 of the players are turned to traitors. They have to kill the innocents (everyone else) without being discovered. Innocents have no way of telling if someone is innocent or traitor besides a few methods that I think are stupid enough that I don't have to explain. If you see someone kill another person, that doesn't mean the victim or murderer is a traitor or innocent. Before this turns into a guide (*cough* coming soon), I'll get to the point.

Random Death Matches | Destroying The Game

  Now, random death matches (RDM) is when you go to another random player (detective or not) and kill them for no apparent reason. People like to do that a lot because they're too impatient for the traitors to reveal themselves. The more you RDM, the closer you are to a ban. When killing traitors, you gain karma. Lose karma for killing fellow innocents unless you are a traitor. Once you drop to 0 karma, you are temporarily banned for constant RDM.
  Now that that is covered, I can tell you how RDM destroys the game. I'm not going into how the game Murder! works, but it's a GMod game. Trouble in Mineville is supposed to be a fun game of figuring out who the traitors are. But it's not ever like that. People use alt accounts to see who traitors are. They go around killing random people for fun once their karma is high enough to sustain it. Trouble in Mineville is not the game it's really intended to be. There's also almost no communication between gamers, especially at the end when there are a few people left and communication is vital. It also doesn't help that Minecraft has no voice chat, but then again we don't want a rampage of screaming nine-year-old kids now, would we?

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